Unfortunately, there are many security measures in v0.9h that prevent Zeus usage. It will probably take a couple days to find out all the clinks and clanks that conflict with the antihack and BattlEye filters. I can already say that to use Zeus correctly, you will have to edit createVehicle.txt and mpEventHandler.txt to change all the 7's to 1's. Also, there will probably be some stuff to add to the whitelist from filterExecAttempt.sqf.
Ok, I finally got it to work/most things are working. I'm not getting kicked by Battleye anymore thanks to your advice

. But I still have a few questions:
1. Does someone have any idea why the Zeus Lightning, Time and Wheater changing and music module is not working? I just place down the module and it stays there and nothing happens. (I already edited createVehicle.txt and mpEventHandler.txt like you said)
2. It's still creating a player with no gear and god mode and I can choose between him and Zeus with the Zeus activation key although I only placed a virtual entity and no player in the editor and set "Forced Interface" to enabled..
Both things are not very important for me, I just placed the player that is created on an island. But it would be nice if I could at least make him invisible

.
Thanks for any help guys
