How-to: Zeus Addon

Re: How-to: Zeus Addon

« Reply #15 posted: Oct 23, 2014, 04:55 PM »
Hello, i tested the zeus and working fine on my server, but i have one issue.

In server RPT log file, command :


Code: [Select]
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)
Ref to nonnetwork object <No group>:0 (Logic)

spamming...



Anyone have idea for resolve this issue?
Sorry for my bad ENG Guys!

Re: How-to: Zeus Addon

« Reply #16 posted: Oct 24, 2014, 11:04 AM »
maybe just use one zeus module and logic. maybe this is created if a zeus slot isn't used.

although this is a long shot.

Re: How-to: Zeus Addon

« Reply #17 posted: Oct 24, 2014, 04:08 PM »
This error is only when i host mission from my computer and playing on it.


Error no exist if i play my mission on dedicated server.

Very nice job Wiking for add Zeus to A3Wasteland, only one thing is not working for me - its weather change...
Sorry for my bad ENG Guys!

Re: How-to: Zeus Addon

« Reply #18 posted: Oct 25, 2014, 12:50 PM »
weather changes and time changes are blocked by the server on purpose. script kiddies try to fuck up weather and time so agentrev took care they can't be easily set by a client.

Re: How-to: Zeus Addon

« Reply #19 posted: Oct 25, 2014, 05:06 PM »
I Have another question.

I need to possible save all objects spawned with Zeus - like Lamps, Flags etc.

I edited a R3F to allow players move and save this objects, but is not saving to database because this object cannot buyed in general store.

Can you Help me, which line need to be changed for saving all objects saved on map?

Probably this lines?
Code: [Select]
// Add objectList & general store objects
{
_index = _forEachIndex;

{
_obj = _x;
if (_index > 0) then { _obj = _x select 1 };

if (!(_obj isKindOf "ReammoBox_F") && {!(_obj call _isSaveable)}) then
{
[_saveableObjects, _obj] call BIS_fnc_arrayPush;
};
} forEach _x;
} forEach [objectList, call genObjectsArray];
Sorry for my bad ENG Guys!

Re: How-to: Zeus Addon

« Reply #20 posted: Oct 25, 2014, 07:45 PM »
no. if i remember the code correctly you have to add the objects to r3f to be lockable.
if they are lockable they should be saved.  r3f code is under addons/.

any work in this might become useless in a few weeks if agentrev merges in the new r3f versoin.

if you want to create permanent bases with zeus on your server that way it might be easier is :
use zeus with mcc4 addon on an empty map- > export as sqf -> merge it with mission.

then you can use the editor merge function to merge in your custombase mission.sqf with the main mission mission.sqf.

Re: How-to: Zeus Addon

« Reply #21 posted: Oct 25, 2014, 07:50 PM »
I have newest version R3F_Logistics on my server working, but only add to lockable in R3F config is not enough to save objects spawned by Zeus to A3W_Objects.ini

Code in oSave.sqf loading list objects from general store and only for this objects saving working fine.


This thing i want to have for dynamic events for players...
Sorry for my bad ENG Guys!

Re: How-to: Zeus Addon

« Reply #22 posted: Nov 02, 2014, 04:10 PM »
In some time we have still issue with error to nonnetworkobject. Anyone have same issue or can help me with resolve?


Code: [Select]
2014/11/02, 14:12:35 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:35 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:35 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:37 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:39 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:39 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:39 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:39 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:40 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:42 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:44 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:46 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:46 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:46 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:46 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:47 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:49 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:49 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:49 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:49 Ref to nonnetwork object <No group>:0 (Logic)
2014/11/02, 14:12:49 "A3W - 17 vehicles have been saved with iniDBI"
Sorry for my bad ENG Guys!

Re: How-to: Zeus Addon

« Reply #23 posted: Nov 02, 2014, 06:13 PM »
the rpt's are full of useless stuff anyways. are there any issues or is it "just" spamming your log?

Re: How-to: Zeus Addon

« Reply #24 posted: Nov 02, 2014, 06:15 PM »
Just spamming, and server is laggy because this spam is 3-4lines every second... now i temp disabled zeus and search how to resolve this issue :)
Sorry for my bad ENG Guys!

Re: How-to: Zeus Addon

« Reply #25 posted: Nov 03, 2014, 12:21 AM »
my first suggestion in this post wasn't helpful? (remove unused zeus-gamelogic's)

is it really every second or is it in bursts? if in bursts - how much time between them?

this issue is only there if you run mission localy - not if it is run on dedi server?

Re: How-to: Zeus Addon

« Reply #26 posted: Nov 09, 2014, 12:37 AM »
Hi guys. Made some changes to Zeus system and added functions to antihack whiltelist.

Hope you will like it.
Mission file is for STRATIS!

https://gist.github.com/IvanMMM/44b4b02386d5c1a6076b

Re: How-to: Zeus Addon

« Reply #27 posted: Nov 12, 2014, 05:48 PM »
Hi guys. Made some changes to Zeus system and added functions to antihack whiltelist.

Hope you will like it.
Mission file is for STRATIS!

https://gist.github.com/IvanMMM/44b4b02386d5c1a6076b

How can it work for Altis if ya have it for Stratis?

Re: How-to: Zeus Addon

« Reply #28 posted: Apr 29, 2019, 03:26 PM »
Is there anyway to use ZUES in Wasteland without putting the red carpet out to the script Kiddys?                       It's a shame because of the amount of functionality it brings to the game.
  • Offline AgentRev
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Re: How-to: Zeus Addon

« Reply #29 posted: Apr 29, 2019, 07:22 PM »
Well to allow Zeus you need to allow vehicle creation. If you do that, then there's a chance a kiddie will spawn vehicles too.