Parking, Vehicle Storage and Bases

Parking, Vehicle Storage and Bases

« posted: Nov 09, 2020, 01:06 AM »
Hello everyone, I apologize for my dumb questions but im new at developing on Arma 3.

My first question is about parking, for some reason it not showing on my map where i can storage my vehicle (Tanoa wasteland)

My other question is how can I add wasteland storage to customs vehicles (CUP, RHS ETC....)

And my last question would be how can I have bases on my server for example: Bases with roof, huge doors and doors that can be locked...


Thank you and once again my apolgies for my dumbs questions.
  • Offline Animatek
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Re: Parking, Vehicle Storage and Bases

« Reply #1 posted: Nov 09, 2020, 05:29 AM »
1. check that you are using extDB and that it is working.

2. Inside the .pbo of the mission there is a storeconfig.sqf file, there you must put them one by one, with their respective prices, etc.  you must be extremely careful not to spoil the structure of the code.  commas are often troublesome. 

3. My friend @GMG_Monkey  has a version with more advanced bases.  Ask him.
Soy administrador de ArmA III en una intranet en Cuba. No tengo experiencia en códigos ni programación, pero con ayuda he logrado un servicio eficiente y duradero, todo offline y sin internet.

Re: Parking, Vehicle Storage and Bases

« Reply #2 posted: Nov 10, 2020, 06:43 AM »
1. check that you are using extDB and that it is working.

2. Inside the .pbo of the mission there is a storeconfig.sqf file, there you must put them one by one, with their respective prices, etc.  you must be extremely careful not to spoil the structure of the code.  commas are often troublesome. 

3. My friend @GMG_Monkey  has a version with more advanced bases.  Ask him.





Thank you and I will contact Monkey, hopefully he can send me the advanced bases :)
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Re: Parking, Vehicle Storage and Bases

« Reply #3 posted: Nov 10, 2020, 10:28 PM »
I don't know how up-to-date this version is .. so I don't recommend using it for your server .. but if you know how to reverse engineer you can use that code in your mission file without problems.

Inside the Addons folder, look for the BoS and GOM folders, which as I remember are the bases of that code.

BoS manages door codes, locks objects and cache, hacks pins, etc. GOM manages supplies (fuel, repair and ammunition).

In my case, I used this version of the mission and I was updating it line by line to the 1.4 from AgentRev

https://github.com/Brothers-In-Blood/A3Wasteland.Altis/tree/DEV
Soy administrador de ArmA III en una intranet en Cuba. No tengo experiencia en códigos ni programación, pero con ayuda he logrado un servicio eficiente y duradero, todo offline y sin internet.
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Re: Parking, Vehicle Storage and Bases

« Reply #4 posted: Nov 10, 2020, 10:35 PM »
I'd give you my version, but this one is heavily modified to be used with ACE3 and a custom Database, with more bugs than features, and several WIPs that will never see the light of day. If you're interested, it's on GitHub under the name AnimatekdeCuba / A3Wasteland.Altis
Soy administrador de ArmA III en una intranet en Cuba. No tengo experiencia en códigos ni programación, pero con ayuda he logrado un servicio eficiente y duradero, todo offline y sin internet.

Re: Parking, Vehicle Storage and Bases

« Reply #5 posted: Nov 11, 2020, 02:44 AM »
I'd give you my version, but this one is heavily modified to be used with ACE3 and a custom Database, with more bugs than features, and several WIPs that will never see the light of day. If you're interested, it's on GitHub under the name AnimatekdeCuba / A3Wasteland.Altis



Alright, thank you :), I will try it.