if i read it correctly you have 10 mission types which spawn a permanent controller.
// Permanent controllers
{
// Compile mission processors
missionNamespace setVariable [format ["%1Processor", _x], (format ["server\missions\%1Processor.sqf", _x]) call mf_compile];
// Start controller
[] execVM format ["server\missions\%1Controller.sqf", _x];
uiSleep 5;
} forEach _ctrlTypes;
so the limits in the code underneath never kick in. You would have to rewrite the structure . or revert the mission types to a lower number.