Why keep food/water, when you can have them both in the
improved status bar?
For the other question:
Find ..
client\systems\hud\playerHud.sqfand edit ..
// Icons in bottom right
_strArray = [];
/*
if (_atmEnabled) then {
_strArray pushBack format ["%1 <img size='0.7' image='client\icons\suatmm_icon.paa'/>", [player getVariable ["bmoney", 0]] call fn_numbersText];
};
_strArray pushBack format ["%1 <img size='0.7' image='client\icons\money.paa'/>", [player getVariable ["cmoney", 0]] call fn_numbersText];
if (_survivalSystem) then {
_strArray pushBack format ["%1 <img size='0.7' image='client\icons\water.paa'/>", ceil (thirstLevel max 0)];
_strArray pushBack format ["%1 <img size='0.7' image='client\icons\food.paa'/>", ceil (hungerLevel max 0)];
};
if (!_unlimitedStamina) then {
_strArray pushBack format ["%1 <img size='0.7' image='client\icons\running_man.paa'/>", 100 - ceil ((getFatigue player) * 100)];
};
_strArray pushBack format ["<t color='%1'>%2</t> <img size='0.7' image='client\icons\health.paa'/>", _healthTextColor, _health];
*/